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Objects of Desire: AI Sex Toys in The Art World

In a three-step process, the artist dissolves the distinction between what is real and fake. Pleun translates the relationship between humans and the tool we created, technology, into a tangible scenario of the thin line which separates us two.

 

In step one, she developed a dataset to contain an input of realistic, human genetalia-like and abstract sex toys. An object in which we have formed a close physical relationship with, to the extent many are designed to replicate our body’s most intimate organs. Which then in step two, the images are fed into a “pre-trained machine learning (ML) model” to generate “a collection of 1,000 new, non-existing shapes” derived from the initial sex toy dataset. In this step, human and technology morph into one.

 

In step three, the final step, the images generated from the ML model were rendered into a three-dimensional physical reality with the final product an anthropomorphic, human-like sculpture, the embryo of human and technology. “The project confronts the viewer with a speculative scenario and leaves them to decide whether they perceive the outcome as human, non-human or something that exists in between,” Pleun van Dijk said. 

 

Check out our office-excliusive preview of Phase I of their immersive, intimate project below. 

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