Now more than ever, otaku-inspired gear is making the leap from its original cheap bootleg connotations. It’s made the transition from shoddy merch being sold on murky websites and Lower East Side back alleys, to its current heights of being a respected (and prohibitively expensive) partnership between a brand and a mangaka. Although luxury designers from the West are eager to cash in on the elevation of the otaku, either because it’s viewed as a passing trend or a homage to East Asia’s growing presence in mainstream mass culture worldwide; designers like NYC-based, Korean-born designer Yumin Ha have been perfecting the art of unofficial anime merch long before it became the mode. Yumin began his design endeavors from the perspective of a true fan, who couldn’t seem to find good quality merch that didn’t cost a week's groceries.
We talked to Yumin Ha at his Chinatown studio, to hear a bit more about his journey from a pure otaku to a pop culture-minded designer. During our talk, Yumin paid tribute to the disparate influences throughout the universe of manga, video games, and East Asian cinema that have shaped him. Yumin is a perfect example of turning your passion into a viable business while staying true to what his teenage self would find cool.
Ora Margolis— Hey Yumin, thanks for chatting with us! Could you tell us a little about yourself and how your brand Yumin Ha came into being?
Yumin Ha— Hey, thanks for having me. My name is Yumin, I’m from Korea but I spent the vast majority of my childhood growing up in China. I started like many others — by printing t-shirts in my dorm room when I had just moved to NYC.
It all began when I found out about Issey Miyake x Takashi Murakami’s collection under the great Naoki Takizawa’s direction. The same goes with the Yohji Yamamoto x Ishinomori Shotaro collaborations, COSPA x beauty:beast, and so on. I immediately had the urge to replicate them — and when I did see some of them in person, I was shocked to see it the collabs were good as I had envisioned them to be in my mind for so long, only to realize it had been done much better 2-3 decades ago. I want my work to bring back the strength of those designs for a new generation.