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Anything Goes

Through his latest project, the Mini Green Slime Chair (2022), Barroso provides a piece that is attainable for those who may be novice collectors while also reiterating the notion that the realm of art doesn’t have to be elusive or stuffy. For Barroso, it is all about connecting to his inner child and keeping that sense of wonder alive, one unconventional piece at a time.

 

office spoke with Barroso about the new project, his nostalgic inspirations, and more, below.

 

How did your artistic journey begin and do you feel it has been enlightened by your ability to move between different mediums, such as furniture, fashion, and sculpture?

 

I’ve enjoyed drawing since I was a little kid. I would spend summers in my room filling up sketchbooks. In high school, I discovered graphic tees and the world of street culture. The combination of T-shirts, hip-hop, and sneakers inspired me to learn about industrial design. I was intrigued by industrial design because it felt like it was a framework for thinking rather than a medium-focused discipline. Learning about industrial design and sculpture simultaneously has given me the freedom to experiment with materials and fabrication methods. It’s empowering to know that by leveraging digital fabrication tools in tandem with production methods, such as casting, I can independently fabricate most of my ideas in studio. This sense of limitlessness and exploration, allows me to cross into any space, whether it be shoes, chairs, sculpture, or whatever I choose to try next. Sticking to one medium, material or process feels unnecessarily limiting to me.

 

Your choice of material also varies from piece to piece, ranging from 3D printing to papier-mâché. How do you decide what materials to employ for each project?

 

All my projects are rooted in conceptual thinking. Once I feel like I have a concept I’m excited about, then I explore different materials and fabrication methods to best tell the story.

 

How did spending time in cities like Boston, and now your home base of New York, influence your perception of pop culture and the arts?

 

The first time I ever went to an art museum I was 19 years old and visited the MFA in Boston. Then, I visited New York for a project and fell in love with the chaos and the boldness of the people. Visiting museums with friends became something I’ve enjoyed doing and it’s always so interesting to hear the connections to different references, ideas, and memories that my friends have between art and their personal life. Even with all the technological advancements and cultural shifts, we still share so much with people 5,000 years ago and all of that can be expressed and studied through objects and artifacts.

Your work aims to embody the human experience — which is multifaceted and quite subjective. How do you attempt to encapsulate all of the multiplicities of what the human experience looks and feels like in your work?

 

I want people to be able to explore my body of work and have a broad range of reactions and responses to it. Some pieces will be playful and fun while others may be somber. I just try to make work that captures emotions from my day-to-day life and I hope that it resonates with other people too.

 

Why are you drawn to absurdism?

 

Absurdism is a tool for self-reflection.

 

Many of your pieces of art subvert the mundane, ushering in whimsical and outlandish touches. Do you feel that you are like a child at heart? What draws you to this playful aesthetic?

 

Picasso said, “Every child is an artist. The problem is how to remain an artist once we grow up.” Our imaginations were so vivid before we got beaten down by the everyday pressures of life. Life can be so serious and depressing. I hope to inspire people through my work to live their life with a playful energy. I want to feel like a child at heart forever.

 

You take inspiration from contemporary pop culture and playful forms — can you give some direct examples of cartoons, media, or even old childhood toys that may have inspired some of your works?

 

Some of my favorites are Transformers, Legos, Barbies, Runescape, World Of Warcraft, Disney, Pixar, Lil Wayne, Pharrell, Eminem, Spongebob, Neopets, Nickelodeon, Haro Bikes, Tom & Jerry, Codename: Kid’s Next Door, and Halo 3.

 

 

Can you tell the story of how the Mini Green Slime Chair came to be?

 

The Green Slime Chair was the first piece I made after graduating college. My new studio was in an industrial area so I would always walk past a bunch of trash and recycling on my way in. I couldn't afford to pay a fabricator to make any of my ideas and I had no power tools in my studio so I made the chair from a found Windsor chair, discarded cardboard boxes, and paper trash. After a few months of working nights and weekends, I finally finished the piece and it got a lot of love from my friends and peers on the internet but it was so time-consuming to make that the retail cost priced out most of my peers. I created the mini version because I wanted to make something that my friends could collect without breaking the bank.

 

How does the notion of accessibility inform your work?

 

I want my work to be enjoyed and collected by the widest range of people as possible. Pop culture is something that is intellectually accessible because we share a spectrum of collective childhood memories through various shows, movies, and characters that inform our day-to-day life. In terms of being financially accessible, I am currently trying to figure out how I can produce a body of work with various scales, edition sizes, and price points that cater both to established high-end collectors and those who are at the beginning of their art-collecting journey.

 

You’ve stated that the creation of miniature furniture iterations is often only reserved for design icons. By creating your own, you are challenging that norm. What do you think makes your work iconic in its own right?

 

Good question. I don’t know. I guess only time will tell.

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